#ifndef HEROI_H_INCLUDED
#define HEROI_H_INCLUDED

struct BITMAP;
#include "Combatente.h"

class CHeroi : public CCombatente
{
public:
	virtual ~CHeroi();
	virtual void Init();
	virtual void Clear();
	virtual void Draw(BITMAP* activePage);
	virtual void Update();
	virtual int GetForca();
	virtual int GetXpAtual();
	virtual int GetXpNext();
	virtual bool AumentaXP(int xp);


protected:
	BITMAP* imagem;
	int level;
	int xpAtual;
	int xpNext;
	int arma;
	int evade;

};

#endif // HEROI_H_INCLUDED
